Saturday, April 12, 2014

Outline for the Third Term Paper

Term Paper 3: Outline
Practical Effects for monster sets and scenes
by Alyssa Raven

Intro: When watching Pacific Rim and Inception, the viewers become encapsulated and mesmerized by the impossible believability of the scenes. Though parts of the films are CGI generated, the most iconic scenes are shot with Practical Effects.

Thesis: Though CGI Elements make it much easier to add almost impossible special effects to a movie, practical effects bring a completely different level of believability. Using Practical Effects ultimately helps immerse a character’s believability into a fantasy moment.

Paragraph 1: Pacific Rim
-       Built the Giant Robot Head Mechanism’s from scratch (not CGI generated)
-       Actually tossed and jerked the actors around inside the rig
o   Added a realistic quality to the character’s acting (felt like a punch or fall)
o   Physically felt exhausted to move the heavy robot.
-       Had real fire, cars flip, and hydraulics match for when the monsters shook the ground

Paragraph 2: Inception
-       Created a rotating corridor on a series of wheels and tied the camera to the rig
o   This made it appear that the characters were in place while the room moved
-       Created this effective illusion of manipulated gravity
-       Characters just walked and wrestled about in the rig (but had to be careful of large drops)

Paragraph 3: Why don’t studio’s use this method over CGI?
-       Very Costly and Time consuming (sometimes takes years to go from concept to fabrication)
-       Taxing on the actors
o   Ton of constant movement and tossing around
  
Conclusion:
 Pacific Rim and Inception were noted as having “stunning special effects” but after analyzing the scenes, we found that Practical Effects are what really promoted that feel of awe.

Thesis: Though sometimes a very costly method to use in movie making, Practical Effects such as enormous rigs and set designs are a full proof way of creating authentic physics and believable actions within a scene.

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